Patients

' in ' is an NPCs they need to be cured by your Staff.

= Environment =
 * Environmental attributes can be affected by Items. Such items generate a circle of effect. The further from the Item, the less the Environment is effected by that Item. For instance, placing a Plant will cause the area next to it to have high Attractiveness. However, at the fringes of the circle of effect, it will have low Attractiveness. Overlapping items are required to generate consistently high Environmental effects.

Hygiene= Attractiveness= Temperature= Environment= Actions= Feelings and Traits = See, Feelings & Traits

=Patients List = By opening the Patients List, you can see important information about all the Patients

=See also=

Illness
The are comming to the Hospital to recive a Treatment. The illneses the could get are difficult to the Hospital you are playing at the Moment and with the DLC you may have or not.

Treatment Cost
Treatment Cost can change by the Player. If they are too high the Patients are getting angry and could be rage quitting the Hospital. This coul decrease the Reputation. You can see the Basic treatment costs in the Information. Or take a look in the table Diseases.

Reputation
When you increase the Reputation more patients will visit the Hospital. You can increase it via finish some quests.

Cure Rate
Staff displays you the Cure Rate. You can increase this cure rate with upgrading your machines and after your trained your Staff

Cures
A cured patient is a happy patient. The patient will show it with a heart hovering above his head. If the Staff Skill is good and the machines are upgradet the treatment will cure the patient.

Ineffective
Ineffective are treatments that do not cure the patient. The patient will leave the hospital with a broken heart.

Fatal
If an treatment is Fatal the Patient will die

Rage Quit
Patients can only take so much! If a Patient's Happiness reduces to Zero, they will leave your Hospital, causing your Reputation to drop as well.